NoMachine provides a default PAM configuration which is suitable for almost all environments. It is based on system's 'su' configuration and can be adjusted according to administrative needs on the system. For example it can be...
This article is about how to connect mouse and keyboard to an Android/iOS device (smartphone or tablet) and how to cast the screen of the remote computer to a TV. Once done you can use your device as a full thin client! Prequisites a)...
NoMachine fully supports multi-monitors or large screen up to 4k resolution. In case of multi-monitors, the global resolution is given by the sum of resolution of each monitor. For example, if you have four monitors at 4K, the final...
This article applies to NoMachine v6, v7 and v8. Many recent Linux operating systems (e.g. Fedora 31, OpenSUSE 15, Ubuntu 19.10 or later) provide support for desktop environments relying on Wayland compositor. These Wayland-based desktops...
This article applies to the NoMachine version 7. Pre-requisite is that the machine is the same where the current v7 is installed and backuped. For migrating v7 to a different machine by keeping the same configuration, please read here:...
This article applies to the NoMachine version 7. Let's call 'machine A' the original NoMachine server host and 'machine B' the new host where you want to migrate. Currently, it's not possible to migrate running...
This article applies to NoMachine client for Linux. The pointer highlight feature allows to easily locate the mouse cursor on the screen upon pressing the ctrl key. When the pointer highlight is enabled on the NoMachine client host, the...
This article applies to a Cloud Server setup + Enterprise Desktop nodes on Windows and an Active Domain user with administrative privileges on the Enterprise Desktop host. In this context the domain user cannot connect via Cloud Server...
Although it should be possible to build with Visual C++ 2005 and SDK Platform for Windows XP or later, the following instructions refer to compiling the NoMachine OpenSSH portable version with MingW under a Cygwin environment. It should be...
Since v8, workload for hardware accelerated video encoding can be (i) distributed among all the available GPUs according to a load-balance algorithm or (ii) off-loaded to a specific GPU dedicated to NoMachine. Both ways apply only to...
